

The order in which you unlock and acquire properties, which types you collect first, which ones you apply multipliers to, and when you complete specific missions - it will all drastically affect how quickly (and cheaply) you can dominate the city. The overall changes make acquiring the island feel much more rewarding, and give further room for varied strategies to calculate an optimal speedrun. Properties are more widely affected by inflation, multipliers give a more balanced boost, and shakedowns give higher rewards to encourage a broader approach. The empire building metagame has been extensively rebalanced under the new difficulty setting. It breathes a whole new life into the experience and I definitely think it makes a second playthrough worthwhile. I'm incredibly happy with how the new difficulty setting's turned out, especially as someone who's played through the game more times than I can count. You'll need to start to pay more attention to where pick ups, shops, and vending machines are so you can replenish your health. There are also fewer health drops, which encourages a more strategic approach and steers you towards more exploration. Trying to take them out with a vehicle won't always do the trick anymore either, as many will blast you out and force you to continue your battle on foot. When they arrive, ordinary weapons will no longer do, and you'll need to dodge, jump stomp, melee, or throw things to defeat them. New bulletproof and even fireproof enemies will appear as the game progresses, necessitating the use of more varied attacks. The new normal mode is designed to offer more challenge, but not to the degree of being experts-only.Īmong the many other changes, the added difficulty mode boasts new and more challenging enemy types across its story missions, sidequests, and shakedowns.


Since the original game was specifically designed to be on the easier end, it made more sense to label it this way, rather than calling the new mode "Hard". The original experience remains available as the "Easy" difficulty setting (and will remain the setting for your previous save games). The newly added "Normal" difficulty setting is a top to bottom rebalancing of the game. It also brings a long list of little tweaks and refinements that've gradually made their way into the game since the previous console update.
#Shakedown hawaii 3ds update
This brand new update is a major one, adding a whole new difficulty mode, new types of shakedowns, a quick menu for upgrades, and much more. The Nintendo 3DS update's also just around the corner, and should be through Nintendo certification shortly. Just in final testing now… latest Shakedown: Hawaii update, titled "The Shake-Up Update", is now available on PC, Nintendo Switch, PS4, PS3, and PS Vita. #ShakedownHawaii for Nintendo 3DS will be submitted to Nintendo this week. Check out our interview with the creator to get an insight into the game’s creation. It is scheduled to come out for the 3DS soon. Shakedown: Hawaii is available now for PlayStation 4, Switch, PC, and Vita. So move over, Persona Q2, it looks like the 3DS will get a much more violent swansong instead. That means the game will probably be coming out there fairly soon. A tweet from vBlank Entertainment shows the game running on a 3DS, along with the message that they will be submitting it for approval this week.

The game has been said to be coming to the 3DS since its inception, but we haven’t heard a lot about it until now. It looks like it’ll also be coming to another (nearly retired) handheld with an upcoming 3DS version soon.
#Shakedown hawaii 3ds Pc
It came out on the PS4, Switch, and PC (as an exclusive to the new Epic Games Store, no less), but also the Vita, a handheld that has largely been retired. The same can be said of the platforms the game released on as well. The game sits somewhere between the old, with its retro style and top down gameplay, and the new, with its tongue-in-cheek satirizing of current media trends like subscription services and microtransactions.
